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Table 1 Comparison of different light engines

From: Waveguide-based augmented reality displays: perspectives and challenges

Light engine

Research trend

System efficiency

Formfactor

Resolution density

Frame rate

Contrast ratio

LCoS

1. More compact (1 μm pixel size and without PBS)

2. High efficiency

3. High frame rate

Medium (medium etendue)

Small (Himax, Avegant, Magic Leap 2)

High

8500 ppi (compound photonics)

Medium

Medium (~ 500:1)

DLP

1. More compact

2. High resolution density

Medium (medium etendue)

Medium

Medium

4700 ppi (Texas instruments)

High (30 kHz, 1-bit)

Medium (~ a few thousands:1)

OLED-on-silicon

1. High resolution density

2. High brightness (tandem structure)

Medium (large etendue)

Small (self-emissive)

Medium

~ 4031 ppi (White OLED; Sony)

Medium

High (> 104:1)

µLED-on-silicon

1. High resolution density

2. High efficiency

(collimation)

Medium (large etendue)

Small (self-emissive)

Medium

6350 ppi (X-cube; Jade Bird Display)

5100 ppi (vertical stack; MIT)

Medium

High (> 104:1)

LBS

1. High resolution density

2. High frame rate

High (small etendue)

Small

Low (HoloLens 2)

Low (60–90 Hz)

High (> 104:1)